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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Declaring classes


The following lines declare a new minimal Circle class in Swift. The code file for the sample is included in the swift_3_oop_chapter_02_01 folder:

    class Circle { 
    } 

The class keyword, followed by the class name (Circle), composes the header of the class definition. In this case, the class doesn't have a parent class or superclass; therefore, there are neither superclasses listed after the class name nor a colon (:). A pair of curly braces ({}) encloses the class body after the class header. In the forthcoming chapters, we will declare classes that inherit from another class, and therefore, they will have a superclass. In this case, the class body is empty. The Circle class is the simplest possible class we can declare in Swift.

Note

Any new class you create that doesn't specify a superclass is considered a base class. Whenever you declare a class without a subclass, the class doesn't inherit from a universal base class, as happens in other programming languages such...

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