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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Generalizing existing classes with generics

In Chapter 3, Encapsulation of Data with Properties, we created a class to represent a mutable 3D vector named MutableVector3D and a class to represent an immutable version of a 3D vector named ImmutableVector3D.

Both the versions were capable of working with 3D vectors with Float values for x, y, and z. We now realize that we also have to work with 3D vectors with Double values for x, y, and z in both classes. We definitely don't want to create two new classes, such as MutableDoubleVector3D and ImmutableDoubleVector3D. We can take advantage of generics to create two classes capable of working with elements of any floating point type supported in Swift--that is, either Float, Float80, or Double.

We want to create the following two classes:

  • MutableVector3D<T>
  • ImmutableVector3D<T>

It is a pretty simple task. We just have to replace Float with the generic type parameter, T, and change the class declaration to include the necessary generic...

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