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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Summary

In this chapter, you learned about an object's life cycle. You also learned how object initializers and deinitializers work. We declared our first class to generate a blueprint for objects. We customized object initializers and deinitializers and tested their personalized behavior in action with live examples in Swift's Playground. We understood how they work in combination with automatic reference counting. You also learned how we can run the samples in the Swift REPL and the web-based Swift Sandbox.

Now that you have learned to start creating classes and instances, you are ready to share, protect, use, and hide data with the data encapsulation features included in Swift, which is the topic of the next chapter.

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