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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Adding music and sound


SpriteKit and Swift make it very easy to play sounds in our games. We can drag sound files into our project, just like image assets, and trigger playback with SKAction playSoundFileNamed.

We can also use the AVAudio class from the AVFoundation framework for more precise audio control. We will use AVAudio to play our background music.

Adding the sound assets to the game

Locate the Sound directory in the Assets folder and add it to your project by dragging and dropping it into the project navigator. Once you are done, you should see the Sound folder show up in your project just like any other file.

Playing background music

First, we will add the background music. We want our music to play regardless of which scene the player is currently looking at, so we will play the music from the view controller itself. To play the music, follow these steps:

  1. Open GameViewController.swift and add the following import statement at the very top, just below the existing import lines, to allow...

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