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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Player health and damage


The first custom contact logic is player damage. We will assign the player health points and take them away when damaged. The game will end when the player runs out of health. This is one of the core mechanics of our gameplay. Follow these steps to implement the health logic:

  1. In the Player.swift file, add six new properties to the Player class:

            // The player will be able to take 3 hits before game over: 
            var health:Int = 3 
            // Keep track of when the player is invulnerable: 
            var invulnerable = false 
            // Keep track of when the player is newly damaged: 
            var damaged = false 
            // We will create animations to run when the player takes 
            // damage or dies. Add these properties to store them: 
            var damageAnimation = SKAction() 
            var dieAnimation = SKAction() 
            // We want to stop forward velocity if the player dies, 
            // so we will...
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