Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Exploring the physics system

SpriteKit simulates physics with physics bodies. We attach physics bodies to all the nodes that need physics computations. We will set up a quick example before exploring all of the details.

Dropping like flies

Our bees need to be part of the physics simulation, so we will add physics bodies to their nodes. Open your Bee.swift file and locate the init function. Add the following code at the bottom of the function:

// Attach a physics body, shaped like a circle 
// and sized roughly to our bee. 
self.physicsBody = SKPhysicsBody(circleOfRadius: size.width / 2) 

It is that easy to add a node to the physics simulation. Run the project. You will see our two bee instances drop off the screen. They are now subject to gravity, which is on by default.

Solidifying the ground

We want the ground to catch falling game objects. We can give the ground its own physics body so that the physics simulation can stop the bees from falling through it. Open your Ground.swift file, locate...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image