Drawing your first sprite
It is time to write some game code-fantastic! Open your GameScene.swift
file and find the didMove
function. Recall that this function fires every time the game switches to the GameScene
. We will use this function to get familiar with the SKSpriteNode
class. You will use SKSpriteNode
extensively in your game whenever you want to add a new 2D graphic entity.
Note
The term sprite refers to a 2D graphic or animation that moves around the screen independently from the background. Over time, the term has evolved to refer to any game object on the screen in a 2D game. We will create and draw your first sprite in this chapter: a happy little bee.