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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Uploading our project from Xcode

Next, we will create a final build of our game, validate that it contains everything it needs for the App Store, and upload the bundle to iTunes Connect.

First, we will create the deployment archive for our game. When you are happy with your project, use the Product menu and select Archive..., as shown in the following screenshot:

Uploading our project from Xcode

Tip

If Archive... is grayed out, make sure to select a real iOS device or the Generic iOS Device option in the target scheme drop-down in the upper-left of Xcode.

Once the process finishes, Xcode will open your archive list. From here, you can validate your app to make sure it includes all the requisite assets and profiles it needs to be on the App Store. Follow these steps to validate your app and upload it to iTunes Connect:

  1. Click on the Validate button, as shown in the following screenshot, to validate your app:

    Uploading our project from Xcode

  2. The following screen will ask you to choose a development team for your app. If you are a solo developer, you will simply...
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