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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Parallax background layers


Parallax adds the feeling of depth to your game by drawing separate background layers and moving them past the camera at varying speeds. Very slow backgrounds give the illusion of distance, while fast moving backgrounds appear to be close to the player. We can enhance the effect by painting faraway objects with increasingly desaturated colors.

In our game, we will achieve the parallax effect by attaching our backgrounds to the scene, then slowly pushing the backgrounds to the right as the camera pans right. As the camera moves to the right (making the children of the scene appear to move left), we will move the background's x position to the right, so that the total background node movement is less than for the other children of the scene. The result will be background layers that appear to move more slowly than the rest of our game, and thus appear farther away.

In addition, each background will only be 3,072 points wide, but will jump forward at precise intervals...

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