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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Locating and adding the art assets


Follow these steps to add these new art assets to the texture atlases in our Assets.xcassets file:

  1. In Xcode, open the Assets.xcassets file and locate the texture atlases you have created. You should already have folders for Enemies, Environment, and Pierre.

  2. Locate the Enemies folder in the downloadable asset bundle. You should see art for all of the enemies, including the Bat, the Blade, the Mad Fly, and the Bee.

  3. We can skip the Bee art since we already added it to our project. Excluding the Bee, drag the rest of the asset files into the Enemies texture atlas in Xcode. You should be dragging 12 files into Xcode (two animation images per enemy, each with two resolutions). When you are done, your Enemies texture atlas should look like this:

  4. Great work! Now we just need to add the art for the two coins and the Power-up Star. Locate the Environment folder in the downloadable asset bundle and find the asset files for the Bronze Coin, the Gold Coin, and the Star...

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