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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Finalizing assets

There are several peripheral assets that we need before we can publish our game. We will create a set of app icons, redesign the launch screen, and take screenshots for each device we support for the App Store previews.

Adding app icons

Our app requires multiple sizes of our app icon to display correctly in the App Store and the various iOS devices we support. You can find a sample icon set in the provided assets bundle, in the Icon folder.

Tip

You should design your icon to be 1024 pixels wide by 1024 pixels tall and then resize down for the other variations. Make sure to check each variation to ensure it looks good after resizing. You will upload this large size directly to iTunes Connect later in this chapter.

The best way to integrate your icons into your project is to use the Assets.xcassets asset bundle, preconfigured for app icons, that comes along with new projects. We will drag and drop our icons into this file to bring them into the project.

Follow these steps to...

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