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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Chapter 13. Ship It! Preparing for the App Store and Publication

What a grand journey! We have stepped through each component of the game development process in Swift and we are finally ready to share our hard work with the world. We need to prepare our project for publication by finishing the assets associated with it: the assorted app icons, the launch screen, and the screenshots for the App Store. Then, we will fill out the description and information for our app in iTunes Connect. Finally, we will use Xcode to upload a production archive build and submit it to the Apple review process. We are very close to seeing our game in the App Store!

While I can show you the general path that you can use to submit your app, this process is constantly changing as Apple updates iTunes Connect. In addition, every app has unique aspects that may require a variation on the path I demonstrate in this chapter. I encourage you to browse Apple's official documentation in the iOS Developer...

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