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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Managing scope and completing projects

Finishing and publishing projects is hard for everyone. Video games are expansive works of art and even simple games can take months to polish. The success stories in the media often portray a lone developer making millions of dollars with their first idea, but that is not often the reality. Rather than attaching to one idea, most pros build many quick prototypes and iterate on their best ideas. It is like any artistic endeavor - who ends up the better painter: the student who takes thirty days to meticulously paint one picture, or the student who paints a new picture every day for thirty days? The student who paints 30 paintings has the opportunity to learn far more.

It is for this reason that I recommend starting with simple puzzle games. Make a snake clone, a Tetris clone, and a gem game clone. If you can finish and publish these simple games, you are probably in great shape to take on more challenging artistic pursuits. You will become a better...

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