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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Developing your marketing plan

Indie game development has never been more accessible. This is fantastic news, but it also means that we face a sea of noise and competition when we try to attract attention to our efforts. Further complicating matters, creating and executing a marketing plan requires different skills than those required to create a video game. Many developers would rather spend their time coding or drawing versus building awareness through social outreach. Luckily, there are many resources available to help us get started.

When to start marketing

Many games have their best sales day on the day they are launched. This means that you need to start building public awareness of your project early in development so your popularity peaks as you release your game. You need to time your publicity to coincide with your release date in order to maximize your sales window.

As soon as you have some representative material, publish it! Take it to social media, Reddit, and game forums. You...

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