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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Adding a health crate


We have taken many steps to create our crate system. Now we can add our first crate: a crate in the GameScene class that will award health points to the player. Follow these steps to wire up the heart crate:

  1. In GameScene.swift, instantiate a new instance of the Crate class as a property of the GameScene:

            let heartCrate = Crate() 
    
  2. At the bottom of the GameScene didMove function, add the heartCrate to the node tree and call the function that makes it award a heart:

            // Spawn the heart crate, out of the way for now 
            self.addChild(heartCrate) 
            heartCrate.position = CGPoint(x: -2100, y: -2100) 
            heartCrate.turnToHeartCrate() 
    
  3. Locate the GameScene.didSimulatePhysics function. Find the code that spawns the power-up star. We can add on to this code to spawn our heart crate randomly after some encounters. Add the following code below the starRoll conditional (new code in bold):

            // Each encounter has a 10% chance...
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