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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Open-closed principle

The Open-Closed Principle (OCP) means that code should be open for extension but closed for modification. Open for extension means that we could extend the list of types the code supports easily. Closed for modification means existing code shouldn't change, as this can often cause bugs somewhere else in the system. A great feature of C++ demonstrating this principle is operator<< of ostream. To extend it so that it supports your custom class, all you need to do is to write code similar to the following:

std::ostream &operator<<(std::ostream &stream, const MyPair<int, int> 
&mp) {
stream << mp.firstMember() << ", ";
stream << mp.secondMember();
return stream;
}

Note that our implementation of operator<< is a free (non-member) function. You should prefer those to member functions if possible as it actually helps encapsulation. For more details on this, consult the article by Scott Meyers in the Further reading section at the end of this chapter. If you don't want to provide public access to some field that you wish to print to ostream, you can make operator<< a friend function, like so:

class MyPair {
// ...
friend std::ostream &operator<<(std::ostream &stream,
const MyPair &mp);
};
std::ostream &operator<<(std::ostream &stream, const MyPair &mp) {
stream << mp.first_ << ", ";
stream << mp.second_ << ", ";
stream << mp.secretThirdMember_;
return stream;
}

Note that this definition of OCP is slightly different from the more common one related to polymorphism. The latter is about creating base classes that can't be modified themselves, but are open for others to inherit from them.

Speaking of polymorphism, let's move on to the next principle as it is all about using it correctly.

You have been reading a chapter from
Software Architecture with C++
Published in: Apr 2021
Publisher: Packt
ISBN-13: 9781838554590
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