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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Leveraging tools

A common technique that can make your builds faster is to use a single compilation unit build, or unity build. It won't speed up every project, but it may be worth a shot if there's plenty of code in your header files. Unity builds work by just including all your .cpp files in one translation unit. Another similar idea is to use pre-compiled headers. Plugins such as Cotire for CMake will handle both of these techniques for you. CMake 3.16 also adds native support for unity builds, which you can enable either for one target, set_target_properties(<target> PROPERTIES UNITY_BUILD ON), or globally by setting CMAKE_UNITY_BUILD to true. If you just want PCHs, you might want to take a look into CMake 3.16's target_precompile_headers.

If you feel like you are including too much in your C++ files, consider using a tool named include-what-you-use to tidy them up. Preferring forward declaring types and functions to including header files can also go a long...
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