Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Scala for Machine Learning, Second Edition

You're reading from   Scala for Machine Learning, Second Edition Build systems for data processing, machine learning, and deep learning

Arrow left icon
Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781787122383
Length 740 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Patrick R. Nicolas Patrick R. Nicolas
Author Profile Icon Patrick R. Nicolas
Patrick R. Nicolas
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Data Pipelines 3. Data Preprocessing 4. Unsupervised Learning 5. Dimension Reduction 6. Naïve Bayes Classifiers 7. Sequential Data Models 8. Monte Carlo Inference 9. Regression and Regularization 10. Multilayer Perceptron 11. Deep Learning 12. Kernel Models and SVM 13. Evolutionary Computing 14. Multiarmed Bandits 15. Reinforcement Learning 16. Parallelism in Scala and Akka 17. Apache Spark MLlib A. Basic Concepts B. References Index

Conditional random fields


Discriminative models such as linear, logistic regression, multilayer perceptron, and support vector machines are described in part 3 – Gradient-based Learning. However, it would make sense to introduce a discriminative alternative to HMM in this chapter dedicated to sequential data models.

The conditional random field (CRF) is a discriminative machine learning algorithm introduced by John Lafferty, Andrew McCallum, and Fernando Pereira [7:9]. The algorithm was originally developed to assign labels to a set of observation sequences as found.

Let's consider a concrete example to understand the conditional relation between the observations and the label data.

Introduction to CRF

Let's consider the problem of detecting a fault during a soccer game using a combination of video and audio. The objective is to assist the referee and analyze the behavior of the players to determine whether an action on the field is dangerous (red card), inappropriate (yellow card), in doubt...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image