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Scala Design Patterns

You're reading from   Scala Design Patterns Design modular, clean, and scalable applications by applying proven design patterns in Scala

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788471305
Length 396 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part One 9. Behavioral Design Patterns – Part Two 10. Functional Design Patterns – the Deep Theory 11. Applying What We Have Learned 12. Real-Life Applications 13. Other Books You May Enjoy

The command design pattern

Sometimes in our applications, we might need to pass information to other objects about how to perform some action. Usually, this action will be executed at a later time based on some kind of event. The object that will execute our commands is called invoker, and it might not even be aware of the command it actually runs. It just knows about the interface, which means that it knows how to trigger the command. The command design pattern helps us to achieve this.

The purpose of the command design pattern is to encapsulate the information needed to perform an action at a later stage and pass this information to the object that will be running the actual code.

Usually, the command information will contain the object that owns the method, the method name, and the parameters that should be passed when invoking the method. The command design pattern is useful...

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