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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Toc

Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The visitor design pattern

There are some applications out there where during design time not all possible use cases are known. There might be new application features coming out from time to time, and in order to implement them, some refactoring has to be done. What the visitor design pattern helps us achieve is this:

Note

Add new operations to existing object structures without modifying them.

This helps us to design our structures separately and then use the visitor design pattern to add functionality on top.

Another case where the visitor design pattern could be useful is if we are building a big object structure with many different types of nodes that support different operations. Instead of creating a base node that has all the operations and only a few of them are implemented by the concrete nodes or use type casting, we could create visitors that will add the functionality we need where we need it.

Class diagram

Initially, when a developer sees the visitor design pattern, it seems that...

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