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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The observer design pattern


There are sometimes cases where some objects are interested in the state change of another object and want to perform some specific action when this happens. A common example could be whenever you click a button in an app, some other objects subscribe to the click event and perform some actions. The observer design pattern helps us to achieve this. The purpose of the observer design pattern is to:

Note

Have an object (called subject) that automatically notifies all of its observers of any state change by calling one of their methods.

The observer design pattern is employed in most GUI toolkits. It is also part of the MVC architectural pattern where the view is an observer. Java even comes with the Observable class and the Observer interface.

Class diagram

For the class diagram, let's focus on the following example: we have a website with posts, and people can subscribe to get notifications whenever a new comment is added. The following diagram shows how something like...

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