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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Toc

Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The facade design pattern


Whenever we are building libraries or big systems, we quite often depend on other libraries and functionality. Implementing methods sometimes requires the use of multiple classes at the same time. This requires knowledge. Whenever we build a library for someone, we usually try and make it simpler for the users by assuming they do not have (and do not need) as extensive knowledge as we do. Additionally, developers make sure that components are easy to use throughout their application. This is where the facade design pattern can become useful.

Note

Its purpose is to wrap a complex system with a simpler interface in order to hide the usage complexities and ease the client interaction.

We already looked at other design patterns based on wrapping. While the adapter design pattern transforms one interface to another and the decorator adds extra functionality, the facade makes things simpler.

Class diagram

For the class diagram, let's imagine the following setting: we want...

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