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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Traits


Many of you might have different perspectives of traits in Scala. They can be viewed not only as interfaces in other languages, but also as classes with only parameter-less constructors.

Tip

Trait parameters

The Scala programming language is quite dynamic and it has evolved quickly. One of the directions that will be investigated for the 2.12 version of the language are trait parameters. More information can be found at http://www.scala-lang.org/news/roadmap-next/.

In the following few sections, we will we will see the traits from different points of view and try to give you some ideas about how they can be used.

Traits as interfaces

Traits can be viewed as interfaces in other languages, for example, Java. They, however, allow the developers to implement some or all of their methods. Whenever there is some code in a trait, the trait is called a mixin. Let's have a look at the following example:

trait Alarm { 
  def trigger(): String 
}

Here Alarm is an interface. Its only method, trigger...

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