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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Part 3: Advanced Tools and Techniques

If you’ve been reading these chapters in order, congratulations on making it this far! You’re already “advanced” as far as I’m concerned.

This final part covers some miscellaneous topics in animation that we weren’t able to cover earlier, along with extra features that couldn’t quite fit in elsewhere. Chapter 11, 12, and 13 are not as challenging as you might think; feel free to skip ahead and try them out regardless of your current progress. The only chapter that has prerequisites is Chapter 14. To follow that last chapter, you’ll need to have created two other specific character animations from the exercises in Part Two.

This part contains the following chapters:

  • Chapter 11, F-Curve Modifiers
  • Chapter 12, Rigid Body Physics
  • Chapter 13, Animating with Multiple Cameras
  • Chapter 14, Non-Linear Animation
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