Part 3: Advanced Tools and Techniques
If you’ve been reading these chapters in order, congratulations on making it this far! You’re already “advanced” as far as I’m concerned.
This final part covers some miscellaneous topics in animation that we weren’t able to cover earlier, along with extra features that couldn’t quite fit in elsewhere. Chapter 11, 12, and 13 are not as challenging as you might think; feel free to skip ahead and try them out regardless of your current progress. The only chapter that has prerequisites is Chapter 14. To follow that last chapter, you’ll need to have created two other specific character animations from the exercises in Part Two.
This part contains the following chapters:
- Chapter 11, F-Curve Modifiers
- Chapter 12, Rigid Body Physics
- Chapter 13, Animating with Multiple Cameras
- Chapter 14, Non-Linear Animation