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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

Other books and tutorials on character animation will attempt to pull you through a lengthy section on rigging your character before you learn to animate it. If you’ve taken a peek at Rain’s hidden armature layers or looked at all her bones in the Outliner area, you can begin to appreciate why we skipped that particular task. In my opinion, learning to rig before learning to animate is like having to build a bicycle before learning to ride one – someone had to do it, but that person shouldn’t have to be you. It took long enough to learn how to pose Rain without also having to name each bone ourselves!

Anatomy is a word with a twofold meaning when referring to a character rig. It could mean the shape and dimensions of the character, but it can also mean the invisible relationships between armature bones. An advanced character rig is an organism unto itself; a creature with its own hyper-anatomy, whose humanoid form is only a projection. What’...

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