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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. What makes the camera important for rendering?
  2. Why do render engines have names? What’s so special about them?
  3. What are some ways of reducing the time it takes to render something?
  4. Does Render Image (F12) produce different-looking images than Render Animation (Ctrl + F12)?
  5. What does a lossy image format lose? Can we get it back?
  6. What’s the difference between an image and an image file? Where in Blender might we encounter an image, but not an image file?
  7. Why would we take the extra step of outputting an image sequence before converting it to a video?
  8. Earlier, we defined the word “render” to mean generating 2D images from 3D data. In what cases does it mean something else in Blender?
  9. Which was it that we rendered in this chapter: the animation, the scene, the frames, the images, or the image sequence?
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