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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Following a path

Our animation will look sloppy if any one of the train cars strays even slightly from the tracks as it moves. To animate the train using the methods we learned in previous chapters, we’ll have to tweak all six location and rotation F-curves simultaneously for each train car to keep its wheels directly on the rails as the track bends.

Let’s prepare ourselves for what will assuredly be the most tedious and frustrating task we’ve done yet and add those first Location & Rotation keyframes:

  1. Actually, let’s not.
  2. Do not insert location or rotation keyframes.
  3. That would be ridiculous.

Can you imagine how difficult that would have been? It was already enough trouble animating the unicycle in the last chapter, and that thing only had to turn once. The Follow Path constraint is a much better way of precisely animating objects along a path, especially when that path bends and twists along multiple axes in space.

The...

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