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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. Why might we want multiple cameras in a scene?
  2. If we couldn’t use multiple cameras, how might we get around this limitation and still animate the effect of switching between cameras? What complications might arise from doing so?
  3. Why is the operator called Bind Camera to Markers if it creates a marker, and only one marker at that?
  4. “The active camera is the camera used to view and render the scene.” Is the previous statement always true?
  5. How many different ways can you fool a Blender user who thinks they’re rendering a frame of the current scene with the active camera?
  6. If we wanted to render the same segment of frames with different cameras, but we couldn’t use the Video Sequencer, what else could we do?
  7. How can you use the Sequence scene itself as a scene strip in another sequence?
  8. If you render a frame of a sequencer scene containing a sequence of scene strips, one of which is of another sequencer scene containing...
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