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PyTorch 1.x Reinforcement Learning Cookbook

You're reading from   PyTorch 1.x Reinforcement Learning Cookbook Over 60 recipes to design, develop, and deploy self-learning AI models using Python

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838551964
Length 340 pages
Edition 1st Edition
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Author (1):
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Yuxi (Hayden) Liu Yuxi (Hayden) Liu
Author Profile Icon Yuxi (Hayden) Liu
Yuxi (Hayden) Liu
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Reinforcement Learning and PyTorch 2. Markov Decision Processes and Dynamic Programming FREE CHAPTER 3. Monte Carlo Methods for Making Numerical Estimations 4. Temporal Difference and Q-Learning 5. Solving Multi-armed Bandit Problems 6. Scaling Up Learning with Function Approximation 7. Deep Q-Networks in Action 8. Implementing Policy Gradients and Policy Optimization 9. Capstone Project – Playing Flappy Bird with DQN 10. Other Books You May Enjoy

Solving multi-armed bandit problems with the softmax exploration

In this recipe, we will solve the multi-armed bandit problem using the softmax exploration, algorithm. We will see how it differs from the epsilon-greedy policy.

As we've seen with epsilon-greedy, when performing exploration we randomly select one of the non-best arms with a probability of ε/|A|. Each non-best arm is treated equivalently regardless of its value in the Q function. Also, the best arm is chosen with a fixed probability regardless of its value. In softmax exploration, an arm is chosen based on a probability from the softmax distribution of the Q function values. The probability is calculated as follows:

Here, the τ parameter is the temperature factor, which specifies the randomness of the exploration. The higher the value of τ, the closer to equal exploration it becomes; the lower...

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