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Python Reinforcement Learning Projects

You're reading from   Python Reinforcement Learning Projects Eight hands-on projects exploring reinforcement learning algorithms using TensorFlow

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788991612
Length 296 pages
Edition 1st Edition
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Authors (3):
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Sean Saito Sean Saito
Author Profile Icon Sean Saito
Sean Saito
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
Yang Wenzhuo Yang Wenzhuo
Author Profile Icon Yang Wenzhuo
Yang Wenzhuo
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Summary

In this chapter, you learned about the OpenAI Gym, used in reinforcement learning projects. You saw several examples of the training platform provided out of the box. Then, we formulated the problem of the CartPole, and made the CartPole balance by using a trial and error approach.

In the next chapter, you will learn how to play Atari games by using the Gym and a reinforcement learning approach. 

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