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Python Machine Learning by Example

You're reading from   Python Machine Learning by Example Build intelligent systems using Python, TensorFlow 2, PyTorch, and scikit-learn

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781800209718
Length 526 pages
Edition 3rd Edition
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Author (1):
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Yuxi (Hayden) Liu Yuxi (Hayden) Liu
Author Profile Icon Yuxi (Hayden) Liu
Yuxi (Hayden) Liu
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with Machine Learning and Python 2. Building a Movie Recommendation Engine with Naïve Bayes FREE CHAPTER 3. Recognizing Faces with Support Vector Machine 4. Predicting Online Ad Click-Through with Tree-Based Algorithms 5. Predicting Online Ad Click-Through with Logistic Regression 6. Scaling Up Prediction to Terabyte Click Logs 7. Predicting Stock Prices with Regression Algorithms 8. Predicting Stock Prices with Artificial Neural Networks 9. Mining the 20 Newsgroups Dataset with Text Analysis Techniques 10. Discovering Underlying Topics in the Newsgroups Dataset with Clustering and Topic Modeling 11. Machine Learning Best Practices 12. Categorizing Images of Clothing with Convolutional Neural Networks 13. Making Predictions with Sequences Using Recurrent Neural Networks 14. Making Decisions in Complex Environments with Reinforcement Learning 15. Other Books You May Enjoy
16. Index

Solving the FrozenLake environment with dynamic programming

We will focus on the policy-based and value-based dynamic programming algorithms in this section. But let's start with simulating the FrozenLake environment.

Simulating the FrozenLake environment

FrozenLake is a typical OpenAI Gym environment with discrete states. It is about moving the agent from the starting tile to the destination tile in a grid, and at the same time avoiding traps. The grid is either 4 * 4 (https://gym.openai.com/envs/FrozenLake-v0/), or 8 * 8 (https://gym.openai.com/envs/FrozenLake8x8-v0/). There are four types of tiles in the grid:

  • S: The starting tile. This is state 0, and it comes with 0 reward.
  • G: The goal tile. It is state 15 in the 4 * 4 grid. It gives +1 reward and terminates an episode.
  • F: The frozen tile. In the 4 * 4 grid, states 1, 2, 3, 4, 6, 8, 9, 10, 13, and 14 are walkable tiles. It gives 0 reward.
  • H: The hole tile. In the 4 * 4 grid, states 5...
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