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Python: Journey from Novice to Expert

You're reading from   Python: Journey from Novice to Expert Journey from Novice to Expert

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Product type Course
Published in Aug 2016
Publisher Packt
ISBN-13 9781787120761
Length 1311 pages
Edition 1st Edition
Languages
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Authors (3):
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Fabrizio Romano Fabrizio Romano
Author Profile Icon Fabrizio Romano
Fabrizio Romano
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
Rick Hattem Rick Hattem
Author Profile Icon Rick Hattem
Rick Hattem
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 A. Bibliography
Index

Chapter 1. Object-oriented Design

In software development, design is often considered as the step done before programming. This isn't true; in reality, analysis, programming, and design tend to overlap, combine, and interweave. In this chapter, we will cover the following topics:

  • What object-oriented means
  • The difference between object-oriented design and object-oriented programming
  • The basic principles of an object-oriented design
  • Basic Unified Modeling Language (UML) and when it isn't evil

Introducing object-oriented

Everyone knows what an object is—a tangible thing that we can sense, feel, and manipulate. The earliest objects we interact with are typically baby toys. Wooden blocks, plastic shapes, and over-sized puzzle pieces are common first objects. Babies learn quickly that certain objects do certain things: bells ring, buttons press, and levers pull.

The definition of an object in software development is not terribly different. Software objects are not typically...

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