Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python GUI Programming Cookbook, Second Edition

You're reading from   Python GUI Programming Cookbook, Second Edition Use recipes to develop responsive and powerful GUIs using Tkinter

Arrow left icon
Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781787129450
Length 444 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Burkhard Meier Burkhard Meier
Author Profile Icon Burkhard Meier
Burkhard Meier
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Creating the GUI Form and Adding Widgets FREE CHAPTER 2. Layout Management 3. Look and Feel Customization 4. Data and Classes 5. Matplotlib Charts 6. Threads and Networking 7. Storing Data in our MySQL Database via our GUI 8. Internationalization and Testing 9. Extending Our GUI with the wxPython Library 10. Creating Amazing 3D GUIs with PyOpenGL and PyGLet 11. Best Practices

Creating a check button with different initial states

In this recipe, we will add three check button widgets, each with a different initial state.

Getting ready

This recipe extends the previous recipe, Combo box widgets.

How to do it...

We are creating three check button widgets that differ in their states. The first is disabled and has a check mark in it. The user cannot remove this check mark as the widget is disabled.

The second check button is enabled, and by default, has no check mark in it, but the user can click it to add a check mark.

The third check button is both enabled and checked by default. The users can uncheck and recheck the widget as often as they like. Look at the following code:

GUI_checkbutton_widget.py

Running the new code results in the following GUI:

How it works...

In lines 47, 52, and 57 we create three variables of the IntVar type. In the line following each of these variables, we create a Checkbutton, passing in these variables. They will hold the state of the Checkbutton (unchecked or checked). By default, that is either 0 (unchecked) or 1 (checked), so the type of the variable is a tkinter integer.

We place these Checkbutton widgets in our main window, so the first argument passed into the constructor is the parent of the widget, in our case, win. We give each Checkbutton widget a different label via its text property.

Setting the sticky property of the grid to tk.W means that the widget will be aligned to the west of the grid. This is very similar to Java syntax and it means that it will be aligned to the left. When we resize our GUI, the widget will remain on the left side and not be moved towards the center of the GUI.

Lines 49 and 59 place a checkmark into the Checkbutton widget by calling the select() method on these two Checkbutton class instances.

We continue to arrange our widgets using the grid layout manager, which will be explained in more detail in Chapter 2, Layout Management.

You have been reading a chapter from
Python GUI Programming Cookbook, Second Edition - Second Edition
Published in: May 2017
Publisher: Packt
ISBN-13: 9781787129450
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image