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Python GUI Programming - A Complete Reference Guide

You're reading from   Python GUI Programming - A Complete Reference Guide Develop responsive and powerful GUI applications with PyQt and Tkinter

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Product type Course
Published in Jun 2019
Publisher Packt
ISBN-13 9781838988470
Length 746 pages
Edition 1st Edition
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Authors (2):
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B. M. Harwani B. M. Harwani
Author Profile Icon B. M. Harwani
B. M. Harwani
Alan D. Moore Alan D. Moore
Author Profile Icon Alan D. Moore
Alan D. Moore
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Toc

Table of Contents (28) Chapters Close

Title Page
Copyright About Packt Contributors Preface 1. Introduction to Tkinter FREE CHAPTER 2. Designing GUI Applications with Tkinter 3. Creating Basic Forms with Tkinter and ttk Widgets 4. Reducing User Error with Validation and Automation 5. Planning for the Expansion of Our Application 6. Creating Menus with Menu and Tkinter Dialogs 7. Navigating Records with Treeview 8. Improving the Look with Styles and Themes 9. Creating Automated Tests with unittest 10. Improving Data Storage with SQL 11. Connecting to the Cloud 12. Visualizing Data Using the Canvas Widget 13. Creating a User Interface with Qt Components 14. Event Handling - Signals and Slots 15. Understanding OOP Concepts 16. Understanding Dialogs 17. Understanding Layouts 18. Networking and Managing Large Documents 19. Database Handling 20. Using Graphics 21. Implementing Animation 22. Using Google Maps 1. Other Books You May Enjoy

Using the font dialog

In this recipe, we will learn to use a font dialog to apply different fonts and styles to the selected text.

We will make use of a Text Edit widget and a Push Button widget in this application. The push button, when clicked, will open the font dialog. The font and style selected from the font dialog will be applied to the text written in the Text Edit widget.

In this recipe, we will be making use of the QFontDialog class, which displays a Dialog widget meant for selecting a font.

How to do it...

Let's create a new application based on the Dialog without Buttons template by performing the following steps:

  1. Drag and drop a Push Button and a Text Edit widget onto the form.
  2. Set the text property of the Push Button...
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