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Pragmatic Microservices with C# and Azure

You're reading from   Pragmatic Microservices with C# and Azure Build, deploy, and scale microservices efficiently to meet modern software demands

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Length 508 pages
Edition 1st Edition
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Author (1):
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Christian Nagel Christian Nagel
Author Profile Icon Christian Nagel
Christian Nagel
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Microservices with .NET FREE CHAPTER
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

Enabling .NET Aspire

Let’s add .NET Aspire to this solution. Using Visual Studio, you can select the Games API project in Solution explorer and use the context menu to select Add | .NET Aspire Orchestrator Support….

Note

Instead of using Visual Studio, you can use the dotnet CLI to create a .NET Aspire project: dotnet new aspire. With the two projects created, you can connect the Games API project using the explanations from this section.

This creates two projects ({solution}.AppHost and {solution}.ServiceDefaults) and makes small changes to the Games API project. The AppHost project is a web application that runs a dashboard to monitor all the configured services. ServiceDefaults is a library to specify default configurations. This library is referenced by the Games API. Let’s look into the details next.

Exploring the Aspire host

The source code of the startup code of the Aspire host is shown here:

Codebreaker.AppHost/Program.cs

var builder...
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