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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

What is level design?

Level design is the process of creating playable content that serves as a medium of delivering gameplay and storytelling experiences to players. Some games rely on carefully crafted and strictly planned levels/maps/stages/missions. Others leave room for randomization, but still require human input to create puzzles, challenges, enemy spawn rules, pre-assembled level chunks, and even high-level world-building rules.

The craft of level design lives on a flexible cross-section between game design, storytelling, and art. Depending on the needs of the project and team structure, a level designer will either take care of the entire level design from start to finish or ask for artistic input from environmental artists, who'll take care of the visual side of things for them. In smaller teams, it's quite common to have a generalist game designer tackle level...

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