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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Elegance in game design

One of the most important principles of good game design is elegance. We are going to talk about elegance in game design throughout the whole book, and it is a concept that hopefully you're going to assimilate in every chapter. In your game designer career, you are going to hear it all the time: we need an elegant solution for this, look at how elegant this tutorial is, such elegance in this feature design. What are they talking about?

If you look at the meaning of the word elegance, two keywords are widely used to explain what it is: efficiency and simplicity.

Games are extremely complex systems, so elegance in design is not a luxury, as the word might suggest, but a strict requirement. Elegant design means features and game mechanics that are simple to learn and hard to master. It means that despite the intrinsic complexity of the system, pretty...

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