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Platform Engineering for Architects

You're reading from   Platform Engineering for Architects Crafting modern platforms as a product

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836203599
Length 374 pages
Edition 1st Edition
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Authors (3):
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Hilliary Lipsig Hilliary Lipsig
Author Profile Icon Hilliary Lipsig
Hilliary Lipsig
Max Körbächer Max Körbächer
Author Profile Icon Max Körbächer
Max Körbächer
Andreas Grabner Andreas Grabner
Author Profile Icon Andreas Grabner
Andreas Grabner
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1 – An Introduction to Platform Engineering and Architecture FREE CHAPTER
2. Chapter 1: Platform Engineering and the Art of Crafting Platforms 3. Chapter 2: Understanding Platform Architecture to Build Platform as a Product 4. Chapter 3: Building the Foundation for Supporting Platform Capabilities 5. Part 2 – Designing and Crafting Platforms
6. Chapter 4: Architecting the Platform Core – Kubernetes as a Unified Layer 7. Chapter 5: Integration, Delivery, and Deployment – Automation is Ubiquitous 8. Chapter 6: Build for Developers and Their Self-Service 9. Part 3 – Platforms as a Product Best Practices
10. Chapter 7: Building Secure and Compliant Products 11. Chapter 8: Cost Management and Best Practices 12. Chapter 9: Choosing Technical Debt to Unbreak Platforms 13. Chapter 10: Crafting Platform Products for the Future 14. Index 15. Other Books You May Enjoy

Software versus platform development – avoiding a mix

In our journey toward platform development, we have to disambiguate between this and other forms of software development. Remember that the purpose of the platform is to enable development and operations teams; it is not something that customers directly experience, although they do benefit indirectly.

The value of the platform is the unification of all the tools, services, and applications required to build and land an application in front of users. In short, a platform is a series of services used by developers to deliver software applications into the hands of end users. You can consume existing software applications, so it’s possible to develop a platform without writing any code.

So, how do you develop a platform, and how do you develop software? Where do they intersect, and where do they differ?

The platform life cycle versus the software life cycle

In many regards, the life cycle of a platform looks...

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