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OpenGL 4 Shading Language Cookbook

You're reading from   OpenGL 4 Shading Language Cookbook Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342253
Length 472 pages
Edition 3rd Edition
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Authors (2):
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David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
David Wolff David Wolff
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David Wolff
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with GLSL FREE CHAPTER 2. Working with GLSL Programs 3. The Basics of GLSL Shaders 4. Lighting and Shading 5. Using Textures 6. Image Processing and Screen Space Techniques 7. Using Geometry and Tessellation Shaders 8. Shadows 9. Using Noise in Shaders 10. Particle Systems and Animation 11. Using Compute Shaders 12. Other Books You May Enjoy

Getting Started with GLSL

In this chapter, we will cover the following recipes:

  • Using a loading library to access the latest OpenGL functionality
  • Using GLM for mathematics
  • Determining the GLSL and OpenGL version
  • Compiling a shader
  • Linking a shader program
  • Saving and loading a shader binary
  • Loading a SPIR-V shader program
You have been reading a chapter from
OpenGL 4 Shading Language Cookbook - Third Edition
Published in: Sep 2018
Publisher: Packt
ISBN-13: 9781789342253
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