Understanding vertical remixing
Depending on what event is happening in any given level, you can turn on or off layers of a song. This is very similar to how you can layer instruments and turn layers on and off in FL Studio.
Vertical remixing is the term describing how you can mix in different audio layers during the game runtime. In vertical remixing, you have a series of audio clips in a song that you choose to play or not depending on a condition set in the game.
For example, as you enter a level, a song begins to play with a simple melody. As you encounter an enemy, new melodies and instruments layer on top of the original melody. It's the same song, but you've just turned on additional layers of music.
Implementing vertical remixing in Wwise
You can do vertical remixing through several techniques. Wwise allows you to use states, switches, real-time parameter controls, and triggers. These are all controls that you can use in Wwise. Any of these methods can...