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Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
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Author (1):
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Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
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Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

Understanding scales

Try to learn any melodic instrument and sooner or later you'll learn about scales. If you're trying to compose songs, an understanding of scales is required.

When talking about scales, most music books dive straight into music notation, ask you to memorize scales, and leave you with a book of pages you'll likely never read. I've seen many of these books and lectures and found most of them completely forgettable. We're going to try another approach to help you see why we use scales and how to apply them. This will help you to understand music theory rather than memorize it. In fact, you don't have to memorize much at all; software can do almost all the work for you.

In this chapter, we'll explore answers to the following questions: what are scales, actually? Why do we have them? Why are they important for composing? And how can we apply the music theory of scales in our digital audio workstation?

Let's start by explaining...

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