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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

UI Canvas


The UI Canvas is essentially the object that holds all of your UI elements. You can manually add a UI Canvas or it will be automatically added to your scene when you add any other UI element. All UI elements, including the UI Canvas, can be added by the Create menu in the Hierarchy. All of your UI elements will be children of your canvas. When you add a Canvas to the scene, the EventSystem object will also be added to the Hierarchy. This object allows you to use buttons and the other UI components in an interactive way, as shown in the following screenshot:

When you first start using Canvases, you may become a little confused by the location of your Canvas and the objects that are actually in your scene. When you first create a Canvas, you should see a large rectangle appear in your scene, as shown in the following screenshot:

Double-click on the canvas in the Hierarchy to zoom out your scene view to see the full canvas, as shown in the following screenshot:

This large size...

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