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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning. Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: To start again, create a new animator controller named animControl_Navigator

A block of code is set as follows:

   public IEnumerator StateIdle() 
{
//Run idle animation
ThisAnimator.SetInteger("AnimState", (int) ActiveState);
//While in idle state
while(ActiveState == AISTATE.IDLE)
{
yield return null;
}
}

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: After installing the JDK, access the User Preferences dialog by choosing Edit | Preferences from the application menu, and select the External Tools tab.

Warnings or important notes appear like this.
Tips and tricks appear like this.
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