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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Matching words

Determining whether two words match is an important function for Dead Keys. When a player enters a word during combat, we must ascertain several features of that word compared to the chosen one from the word list:

  • Complete word matches: A complete word match occurs when the player fully and correctly types the selected word, letter for letter. This results in a zombie being killed and is a measure of progress in the scene. Detecting complete word matches is, therefore, important for progressing gameplay.
  • Failed matches: A failed word match occurs when the player's most recent keypress fails to match any selected words (there can be multiple zombies) and therefore invalidates any partial matches there may have been up to that point. When a failed match occurs, the player's input is reset, and they must retype the word from the first letter.
  • Partial word...
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