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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Summary

Good work. In reaching this far, we developed the first half of the player controls, namely, first-person camera navigation, complete with camera animations, Mecanim graph, and a UI button. Using these features, we can navigate the player around the scene using fixed animations. However, the first-person functionality is still incomplete; we lack the ability to type and attack zombies, we lack dictionary functionality, enemies, and lots more. These topics will be addressed in the next chapter.

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