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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Data serialization

Data is raw material for most games; even relatively simple games require characters to have health, damage points, shields, and so on, in addition to item data, such as sword-strength and sword-fragility. Thus, data is critically important for gameplay to behave as intended. When it comes to working with data, developers typically have two main needs. The first is the need to save or export the state of a game at any time, allowing the player to save their progress and resume it at a later time, even if the device has been powered off between play sessions, and the second is the need to import data, such as weapon stats and character sheets (and the player's saves), from external sources created by designers, such as a spreadsheet or a database. The basic idea is that in-game objects and entities, and their relationships and states, should have a correspondence...

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