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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Profiler and performance assessment

The Rendering Statistics Window (Stats panel) can help confirm whether your game is suffering from performance issues. In the first instance, your judgment about performance is normally based on whether you see a tangible problem in-game during testing. Afterward, the Stats panel (such as the FPS statistic) can help confirm whether the identified problem really is related to game performance, as opposed to a scripting bug, or a software conflict. Nevertheless, the Stats panel can't tell you exactly what or where the problem is. To help track down the issue, you can use the Profiler window, which is accessible from the Unity editor menu by navigating to Window | Profiler. Like the Stats panel, the Profiler measures game performance on the current hardware, that is, the system on which the editor is running:

Accessing the Unity Profiler...
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