Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

Arrow left icon
Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Setting the scene with a skybox

Our game environment should be dark, creepy, and suspenseful. However, every new Unity scene is created with a default, procedural skybox representing a cheery daytime exterior; this needs to be changed. A skybox is ultimately a cube with a flipped normal that surround and encompass the environment. Its faces contain an environment texture which, when mapped correctly, appears seamlessly across the model, creating the look of a vast skyline surrounding the scene. The primary purpose of our skybox should be to set a base and ambient lighting. The most appropriate skybox for our usage, then, is a night skybox or, at least, a dark, stormy (and perhaps slightly alien) skybox. There are many ways to create a skybox in Unity. One method is to create a cube-map texture (six separate textures) inside the image-editing software that maps to the faces of...

You have been reading a chapter from
Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image