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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Summary

In this chapter, we completed the player input system by creating a Typer object and implemented a range of related classes and UI elements that accompany that feature, specifically, health, damage effects, a score, and a bonus system. None of this functionality, however, links together or coheres as one yet, mainly due to the lack of enemy objects to destroy. For this reason, the next chapter focuses on zombie enemies, their intelligence, and their role as a functional part of the whole application.

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