In this chapter, we completed the player input system by creating a Typer object and implemented a range of related classes and UI elements that accompany that feature, specifically, health, damage effects, a score, and a bonus system. None of this functionality, however, links together or coheres as one yet, mainly due to the lack of enemy objects to destroy. For this reason, the next chapter focuses on zombie enemies, their intelligence, and their role as a functional part of the whole application.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia