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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Navigator GUI

Let's now start work on the UI for Dead Keys, which covers a broad range of important subjects. As mentioned, the main interesting area of the UI here is the forward pointing UI arrow (navigator button), which should appear after all zombies are killed and allows the player to continue on their journey through the environment, moving to the next ambush point. As we create this, we'll explore many interesting UI tips and tricks:

Navigator button

First, let's create a new empty object to contain all UI elements, including the navigator button to be added in this section, and the remaining elements for later. In addition, add this object to the UI layer in the scene using the object Inspector. In general, strive to keep all UI elements on the UI layer, or another dedicated layer that's separate from the non-UI objects. Doing this gives the power...

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